I feel that our talk went well, but not as well as it could have.
Firstly and most importantly, Douglas was absent due to illness – this was unavoidable and a really damaging factor.
Another is, we had our presentation and prototype available on Nicholas’ webserver, which the glorious University decided to block access to, without warning.
So we got up with pretty much nothing, and spoke about our game design and future prospects. I felt that we got our point across really well, I spoke in-place of Douglas – without whom I wish to add, our talk would have been weaker and had less content (specifically: the art and balance discussions we had together).
John seemed happy about the way we were proceeding, but again, the fact Nick’s webserver was blocked was incredibly detrimental to our presentation. We made decent time, even allowing for a couple of questions from our peers.
All I can hope is that the rest of the class, and John thought it went as well as I do – I’m very proud of how far my group has come in the last few months (before this class, we’d barely said hello to each other, now we’re creating something that could potentially be on sale a year from now together).
Here’s hoping next semester is just as good as this one has been!